Reduces cast time when using the Magic Dagger Reduces SP cost for blocking with the Shield Increases the time window for parrying an enemy's attack with the Shield Their effects are passive, but a card must be equipped in a card slot in order for it to take effect. Foes will be tricked!"Ĭards provide a variety of special effects, often altering the behavior or characteristics of abilities provided by other items. Enemies will target the fake instead of the player. Provides a temporary boost to the player's SP.Ĭreates a fake copy of the player that runs around. Provides a temporary boost to the player's attack power. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes. They are gone forever, so snack sparingly."Ĭan be used near a well to make a wish. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins. "Unstable powder made from the fairy of the West Garden." Projectile that releases a freezing cloud on impact. "Fire fire everywhere, and ow ow ow ow ow." Projectile that bursts into flames on impact. "Made from Slorm, the pudding that goes boom." Projectile that is thrown by the player and explodes after a short delay. They must be assigned to an action button in order to be used. These items are consumed when used by the player. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP. Slows time, effecting everything in the game, including the player. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP when used on an enemy (4 per grab).įires a wide spread of projectiles that damage enemies. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Launches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits. Consumes MP (12 per use).įires a magic projectile in the direction the player is facing. "Is this the hero's blade? Or a forgery?"įires a short burst of freezing ice in front of the player. The first weapon available to the player.Ī melee weapon, much more powerful than the Stick. These items provide abilities to the player, and must be assigned to an action button in order to be used.Ī weak melee weapon. Replaces the player's dodge roll with a short forward teleportation that can be used to cross gaps. "Left by a RUDELING / Use to deflect blows."Ĭreates a small area of light around the player when in areas of complete darkness. Can be upgraded using ash offerings.Īllows player to deflect most attacks. If executed correctly, the Garden Knight won't have time to perform an attack in between the fox's sword strikes because it won't be getting knocked back.These items provide abilities to the player that are always available once the player has acquired the item, either because the ability is passive, or because it is permanently assigned to a button. Standing on either the right or left side of the Garden Knight and slashing at it with the sword nonstop will push it up against the edge of the arena. Related: Tunic: How to Find Every Hero’s GraveĪfter taking out the first Garden Knight boss in Tunic's combat challenge, players can quickly run to the pedestal where the statue was and wait for the second enemy. Defeating the first one before the second one spawns will allow players to corner the next one. As soon as the first Garden Knight spawns in, focus on dodging while still hitting it with melee attacks as often as possible. Luckily, there's a trick for beating the second one without taking any damage. There are only two of these enemies to defeat, and the second one takes a while to spawn, but the pair can be difficult to beat. The center pedestal in the Cathedral challenge is a wave of Garden Knight enemies similar to the boss fought in the West Garden.
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